The first year provides a range of knowledge necessary for understanding the relationship between spatial design and the design of usable objects, lighting, and furniture, as well as the necessary technical and software knowledge for creating a 3D printed or virtual model. The student acquires knowledge to analytically understand the market that dictates design today on the one hand and to balance between trends and the essential needs of beings on the other. In the first year of study, the student will develop creativity and visual understanding of space, as well as skills in navigating and transforming space into drawings. Elective subject groups offer the opportunity to gain knowledge and skills in creating realistic 3D models, using modern software and tools for prototyping and 3D modeling.

The second-year program of Master’s vocational studies applies the acquired knowledge, unified through theoretical and practical work on projects, to construct a current image in the field of furniture and pop-up space design. Based on previously acquired knowledge, the student can define a clear conceptual idea, fully technically document it, and prepare it for real production. Additionally, the student will be able to create an exhibition concept for physical realization, a virtual museum, and a concept for the design of digital spatial environments using 3D and 2D tools.

At the end of the fourth semester, the student is expected to achieve a synthesis of acquired knowledge in the Master’s Thesis course. The project involves the entire process – from task analysis, finding creative solutions, and designing, to creating a zero prototype. By consolidating the knowledge and skills gained in the study program, the student will be able to realize and present the project.